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September 2025
League News

How Archetypes in EA FC 26 Will Change Pro Clubs

Slide 1

EA FC 26 introduces 13 archetypes, each connected with unique Signature PlayStyles and Signature Perks that define an avatar’s playstyle more clearly than the old generic overall ratings. These archetypes cover all positions, ranging from attacking profiles to different midfield types and defensive or goalkeeping classes. They are deliberately designed as classes: they determine which attributes can be upgraded efficiently, which PlayStyles are automatically included, and which special Perks a player can unlock over time.

The 13 archetypes are grouped into Forwards, Midfielders, Defenders and Goalkeepers and come with striking names such as Magician, Finisher, Boss or Sweeper Keeper. These names represent clear play concepts rather than just labels, for example a classic striker, a deep-lying playmaker or an aggressive ball-winner. Many of them are inspired by legendary players.

Archetype XP, Role Rating and progression mechanics

At launch every archetype can be leveled from 1 to 50. Your Archetype Card is the visual representation of you and your chosen archetype across Clubs. As you progress, your card updates to reflect your journey from Bronze to ICON.

The key currency of progression is Archetype XP or AXP. AXP is mainly earned through playing Clubs matches. The amount of AXP awarded depends primarily on a player’s Role Rating.

Role Rating is a reworked performance evaluation that is more closely tied to how well a player fulfills their role. It does not matter if the role matches the archetype you want to improve. For example, a strong performance as an offensive wing back on the right side can still earn attribute points for the Magician archetype. It is important to remember that each archetype levels up separately. If you have unlocked multiple archetypes you need to play matches with each one to develop them individually.

In addition, certain gameplay actions grant XP and AXP rewards vary by match type. A competitive league match can yield more AXP than a casual drop-in. Clubs Rush and live events have their own weighting. Skill Games also contribute to AXP but as usual there is a weekly cap on how much AXP can be earned through them.

Level-up rewards, Attribute Points and the importance of Key Attributes

Every archetype level-up grants Attribute Points that can be invested directly into specific stats. Over time, Signature PlayStyles are upgraded into PlayStyle Plus versions, Signature Perks are unlocked and new customizable PlayStyle slots become available.

Each archetype has four Key Attributes that are more cost-efficient to upgrade. Focusing development on these Key Attributes is faster and unlocks PlayStyles or special variants more efficiently. Archetypes also have defined minimum and maximum stat ranges and set height and weight parameters to maintain balance.

Specializations as endgame and the third Perk Slot decision

Every archetype has three Specializations that can be unlocked by meeting attribute requirements. Unlocking a specialization grants an additional Signature Perk and a PlayStyle Plus option. Only one specialization can be active at a time, which forces a strategic trade-off between depth and flexibility. For Clubs this means that some players can be developed into highly specialized roles while others remain more versatile.

Signature Perks: Action, Mechanic, Team

Signature Perks are designed to provide situational advantages. EA distinguishes three types of Perks. Action-based Perks activate after certain in-game events and grant temporary stat boosts. Mechanic-based Perks are triggered by specific controls or techniques and directly influence actions.

Team-focused Perks affect teammates, for example by temporarily improving the stats of a pass recipient. One example is the Press-and-Pass Perk of the Recycler archetype, which briefly boosts short passing and vision after a ball recovery.

Unlocking archetypes and Consumables

When starting out every player chooses one archetype. The remaining archetypes can later be unlocked through Club Coins, FC Points or special Archetype Unlock Consumables. EA has also introduced consumables designed as catch-up mechanics. These include AXP multipliers, Direct Apply AXP, Archetype Unlocks and Archetype Resets.

Direct Apply AXP is capped to prevent it from being used as a shortcut to max level. Instead it is meant to genuinely help new or returning players. Consumables can be obtained through Objectives, the Season Pass or the Clubs Store, with safeguards in place to maintain balance. Late joiners can catch up but instant maxing through purchases is prevented.

Consequences for team planning and practical recommendations

For experienced Pro Clubs teams the immediate challenge is to distribute archetypes tactically and coordinate long-term progression. It is recommended to focus first on upgrading the Key Attributes of chosen archetypes because these are more cost-effective and unlock desired PlayStyles faster.

Consumables should be treated as temporary tools to cover absences or late starts but not as a permanent shortcut to season balance.

Conclusion

The archetype system is more than just a cosmetic redesign. It remains to be seen which archetypes will dominate the ProLeague and which teams will invest the most effort early in EA FC 26. Ideally there will not be a single dominant meta archetype lineup, and squad diversity will also be reflected on the virtual pitch.

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