Positions and Roles in the Clubs-Lobby
In FC26 Clubs the matchmaking lobby screen often sparks discussion. On the right side, it shows the selected position, the overall rating, and a role with labels like “perfect fit” or “poor fit.” Many players assume these indicators directly affect in-game player attributes. In reality, they serve only as orientation guides – the values themselves remain unchanged during the match.
Overall rating depends on position
The overall rating is not determined solely by individual attributes but by how the game weights different positions. For example, a defensive midfield role values physical strength, tackling, and sometimes passing, while offensive midfielders are judged primarily on dribbling and passing. Strikers are mainly evaluated based on finishing abilities.
A Creator archetype therefore fits perfectly in the offensive midfield and achieves a solid overall rating there. If the same archetype is placed as a center back, the displayed rating often drops significantly because defensive and physical attributes are not the core strengths of this player type. The low number does not mean the in-game attributes are weakened – it is only an assessment of suitability for that position.
Roles provide guidance but no restrictions
Along with the position, a role is shown, such as “Deep-Lying Playmaker,” “Winger,” or “Wide Playmaker.” These labels indicate which playstyle best matches the chosen archetype. For instance, a Creator archetype is naturally better as a central playmaker than on the wing, where speed and crossing ability are more important.
The assigned role has no binding effect. Human players control their characters directly, so there is no obligation to follow the suggested role in-game. A Creator archetype can play on the wing even if the system only shows an “okay fit.”
Examples of rating across different positions
If a Creator archetype is placed in the attacking midfield (CAM), the system usually shows a good overall rating and “perfect fit.” In central midfield (CM), the assessment depends heavily on the chosen role. As a classic playmaker the archetype fits well, but as a defensive “Holding Midfielder” it receives only a medium rating.
On the wings, the overall rating can even increase because attributes like pace are weighted more heavily. Still, the system often labels it merely as “okay fit” because the archetype is not considered a natural winger. In center back or goalkeeper positions the rating drops significantly since defensive or keeper attributes are minimal.
Conclusion: guidance, not limitation
The indicators in the matchmaking lobby are meant as rough guidance for which positions best suit an archetype. They are nothing more than a recommendation. Attributes are not reduced by a low rating or a “poor fit” label. Players who like to experiment can use their character outside optimal roles without fear of disadvantage.
Ultimately, on-field effectiveness depends on individual control and team coordination. The rating system is a tool, not a limit.