New TeamsAny questions about joining ProLeague as team?
Heads of ProLeagueLeague One: mastispix / Origin-ID: GPA_mastispix
League Two: L3G3nD84 / Origin-ID: LSR-L3G3nD84
League Three: joeybarton / Origin-ID: PRST-joeybar7on
League Four: KingHunt / Origin-ID: Nova_KingHunt
League Five: JonnyEsbeck / Origin-ID: Nova_KingEsbeck
Interested in joining our international league?:League International 1: Michel / Origin-ID: NewG_Mikael128
League Super International 1: Fredchen777 / Origin-ID: BLUE-Fredchen777
League Super International 1: pitchel / Origin-ID: BLUE-Pitchel
Headadmin Cup, Hall of Fame, LadderCup: L3G3nD84 / Origin-ID: LSR-L3G3nD84
Hall of Fame: mastispix / Origin-ID: GPA_mastispix
Ladder: joeybarton / Origin-ID: PRST-joeybar7on
Contactperson CL & EL (iFVPA & FVPA)iFVPA: JonnyEsbeck / Origin-ID: Nova_KingEsbeck
Head of editorial team:Newspage: ProClubs.de
die Gründer der ProLeague
Gegründet wurde die Liga im September 2011 unter dem Namen FIFA Allstar League von Baka und lief zuerst in Zusammenarbeit mit einer FIFA 1on1 Transferliga. Im September 2013 war der Ansturm und das Interesse an einer Liga dertart groß, dass sich eine eigene Pro Club Liga realisieren ließ. Der Name fiel auf: PROLEAGUE und wurde fortan von Baka & Laika geführt. Im März 2014 verabschiedeten sich die beiden Gründer der ProLeague aus der administrativen Arbeit der Liga und überließen von nun an einem 6 Köpfigen Team der Pro Club Community die Zukunft der Liga. Wir Danken Baka und Laika, dass Sie solch ein tolles Projekt gestartet haben und auch den Mut hatten es in fremde Hände zu legen.
lange Zeit Ligaleiter der 2. Liga
timmortal war einer der 6 Köpfe die nach dem Abgang von Baka und Laika die Zügel der ProLeague übernommen und zukunftsweisend mitgestaltet hat.
Zu seinen Aufgaben zählte, in der einjährigen Zeit bei der ProLeague, die Betreuung der 2. Liga und später auch der Erstkontakt zur iFVPA.
timmortal verließ uns zum Ende FIFA 15 in Richtung ProClubs.de, wir wünschen im viel Erfolg und Danken ihm für seine Zuverlässigkeit und stets souveränen Einsatz.
das Allroundtalent im Team und Außenminister zugleich
AriGold war ebenfalls einer der 6 Köpfe die nach dem Abgang von Baka und Laika Verantwortung übernommen hat um die ProLeague am Leben zu erhalten. Nach seinem Abgang hat das Team einen Alleskönner verloren der bei einem Problem stets den kühlen Kopf behalten hat und immer eine Lösung parat hatte. AriPedia war ebenfalls in der Entscheidungsphase der neuen Seite eingebunden in welche Richtung es gehen soll, was benötigt wird und in einige Designfragen involviert. Zu seinen Aufgaben zählte die technische Koordination der Homepage und der Erstkontakt zur EVPA und iFVPA. AriGold danken wir für seinen großen Einsatz in und um die ProLeague herum und wünschen alles Gute bei zukünftigen Projekten.
Furthermore we reserve the right to punish delicts which are not listed below!
1.1. To take part in any competition all teams must have at least 7 (GER1, GER2) or 5 (GER3, GER4, GER5, INT1 and SuperINT1) members.
1.1.1. The admin team decides if a team takes part at the german or international league.
1.1.2. To grant fairplay pro club teams of the same organisation/clan (eg. Team Ball I, Team Ball II) are not allowed to play in the same league. (Int. League 1 or 2)
1.2. Only players which are registered on the website, which are part of a team and have received a license as described in §1.3 are allowed to play. A player without a valid Origin ID in his profile isn't allowed to play.
1.2.1. Using the Origin-ID of another player is not allowed.
1.3. Every team leader is responsible for every player to upload the correct two screenshots, which look like this: Tutorial
1.3.1. The screenshots have to be uploaded to the website.
1.3.2. The request to join a team, after the screenshots have been uploaded, has to be made at least one day before the first appearance in a game.
Afterwards the league admin will decide about the screenshots and approve the player. If there are problems with the screenshots of the player the admin will contact the teamleader.
1.3.3. Only when the team leader has accepted the join request of the player, with the screenshots uploaded in time and the responsible admin approved the player, is he allowed to play.
1.3.4. Every player has to create new screenshots including date and time when switching teams, when there is a new FIFA part or if an Admin requests it.
1.4. The leaders of each team are responsible for the team and have to get in contact with their opponents to schedule matchdates.
1.5. Cheating is disallowed in any form and will be instantly punished by disqualification from all competitions.
1.6. Competitions are played by the 3-point rule. The winner earns 3 points, a draw earns 1 point each and a lose earns 0 points.
1.7. You can change your team name only once per season.
1.8. Changing your nickname on the page is possible if you want to remove a team tag. Completely changing will only be done in exchange for a contribution to the community (an article for proclubs.de or something similar).
2.1. Every team needs to show up to a match with the amount of players assigned to them by §1.1.
2.2. It's obligatory to change the "Known As" 4(-Name of every Pro) to the Origin ID of the player for every league match, so that the name is shown in the game information.
So that the home team can enter a game with all correct goalscorers, card, etc. of both teams. Kit names are the players choice.
2.3. The use of the 'ANY' player slot is forbidden to all teams.
2.4. To block a goalkeeper is strictly disallowed. Examples are to run into the goalkeeper in set-piece situations or punts. On the other side it's disallowed to provocate a block as a goalie. (GK is running towards a player, to shoot him)
2.5. 5 minute rule: You are allowed to leave a game in the first five in-game minutes. If a player drops out of the match or the game is unplayable in the case of lag or graphic bugs, the game starts from the beginning.
If goals, assits, owngoals or cards already happened in the quitted game, they have to be added to the new result and matchreport.
2.6. Time wasting is strictly disallowed in any form.
2.7. If there are invite problems, one team has to open a new club ingame.
2.7.1. We plead that the teams find a solution together in the event of any invite problems.
2.7.2. If both teams can't find a solution together, the team with the most userplayed players has to open a new club.
2.7.3. If both teams play with 11 players, the away team have to create a new club.
2.8. The team starting the match with a kick-off is required to start by kicking the ball out of bounds. The following throw-in needs to be thrown back to the first team as "fair play", so they can start the actual match while in posession.
3.1. If a player receives his fourth (8.,12.,16.,20.,24.) yellow card, a red card because of a second yellow card in a single match or a normal red card, he will be banned for the game after the next game.
Eg.: YEPEDAYA | Yellow-Red on 7th matchday | Banned for 9th matchday
3.2. A red or a yellow-red card does also count for a rematch or penalty shootout match. That also means that no other player, which didn't participate in the game, is allowed to take over the position.
3.3. An overview of bans can be seen in the "suspensions" tab on a league page.
3.4. Games which aren’t played regular (example: Default win) don’t count towards the games for which a player got banned (4 yellow cards, yellow/red card, red card or matchban in other cases).
4.1. The result hast to be reported on the ProLeague page under “Enter result”
4.1.1. You then select the matchday and the match. In the next screen you select the players that played and enter the result of the match.
4.1.2. There is an screenshot duty. The hometeam has to upload the Info-, Event-, Assists- and player-rating-screenshot.
4.1.3. The away team has to upload their assist and their player rating screenshot. You can see examples in our TUTORIAL.
4.1.4. The player-rating-screenshot is significant for the MVP award. If there are more than one player with the same rating (and someone didn’´t receive the golden ball) the team can decide who gets the MVP in this match.
4.2. The home team has to report the result of the match until 12:00 o’clock the day after the match (for example: the game happened on wednesday 21:00, the home team needs to report it by thursday 12:00)
4.3. The away team have to confirm the result until the end of that day that’s following the matchday (Example: Matchday Sunday 21:00 -> confirm until Monday 24:00).
4.4. If you have trouble with entering a result contact the league admin as soon as possible.
4.5. Unintentional or intentional omission of reporting the matchday result, results in a Penalty Point.
5.1. All teams have 8 transfer options (transfers-in) per season.
5.2. Transfers out (players leaving the club) does not influence the transfer options.
5.3. Every player has to be part of the team (screenshot-duty) 24 hours before his first appearance. The 24 hours start after submitting the screenshots.
5.4. Each team have to keep at least 50% of all players from the last valid squad from a season in comparison to the squad at the first game of the next season.
If this is not the case the admins decide if the club will be allowed to take part in the season.
5.5. Each player can only join a team once a season. If he leaves his club he can rejoin the team earliest in the following season. It is however possible for him to rejoin if he hasn’t played any matches for any other team.
This will consume one of the team transfers.
6.1. You have time from monday until sunday to play your league games. In general two match days are open to play.
6.1.1. The exact deadlines for a league can be seen at the top right of the league table.
6.2. The deadline for league matches ends sunday 23:59 / 11:59 pm.
7.1. Match dates have to be made on the homepage, by using the challenge-function. If both teams can't agree on a matchdate it will be decided by an admin (within the next match week).
7.2. If both teams agreed on date and time for a game it's final.
7.3. A tolerance of 15 minutes waiting time is assumed.
7.3.1. Please remember that games can delay if there are problems with the connection. Please contact the team you have to play after a delayed game. All teams should handle this with the Fairplay thought. A short message like “hey” doesn’t count as a contact trial, please use all options you have → Teamspeak, ProLeague page and so on
7.3.2. If both teams find no solution the game is normally judged with 0:2 for the waiting team. Please remind that following games can be delayed in cases of disconnects or FIFA-Bugs.
7.4. If a game can't take place because of missing players, the club has to inform the opponents and the league admin with a chat message on our website or in origin two hours ahead of the match date.
7.5. Match dates outside of the given time frame are only allowed after consulting with the league admin.
7.5.1. If necessary, to delay a match week (all matches within that time frame) a team can use 3 wildcards (GER1, GER2) or 5 wildcards (GER3, GER4, GER5, INT1, SuperINT1).
7.5.2. Wildcards give you the opportunity to delay a match week for a week. A match that has already been delayed through the use of a wildcard can not be delayed by wildcard again (from either team).
7.5.1. Attention: If a wild card is used the match schedule needs to be restored the next week. This means that a team cannot use two wildcards in a row!
8.1. The usage of the 100% Pro File is not allowed
8.2. Detected 100% players are banned for the whole FIFA-Game. Teamleaders can request the banned players list from the admin team.
8.3. All manipulations of FIFA are forbidden. This includes but is not limited to hair, shoes, stadiums, player stats and the amount of perk points. At the same time, the legacy hair colors blue and green (if you've imported the pro from FIFA 16) are also forbidden.
9.1. If a bot has to play in exceptional cases, the team has to accept the failure of the bot.
Bugs of the game which lead to goals or abnormal decisions have to been accepted. We appeal to your fair play.
9.2. The goalkeeper is only allowed to play with the setting goalkeeper. Every other setting (for example: Defensive Midfielder) is strictly prohibited.
10.1. IFVPA Champions League - 2 starter
- The best 2 teams in the table of league International One with the “globe” next to their team name are qualified for the upcoming Championsleague season.
10.2. IFVPA Europe League - 2 starter
- The third and fourth team with the “globe” next to their team name in the International League One are qualified for the upcoming Europe League season.
10.3. Teams that aren’t participating in any other FVPA Leagues get a globe sign next to their team names and thus can qualify for the IFVPA events.
|10-13||All unplayed judged|
|14-22||Second half judged|
|23-26||All unplayed judged|
|10-13||All unplayed judged|
|14-22||Second half judged|
|23-26||All unplayed judged|
12.1. Resulting in a warning are the folling violations:
- §1.2 Wrong Origin-ID in the player profile
- §1.3 Wrong Screenshots in the player profile
- §2.1 "Known as" used in a game is not relatable to the Origin-ID
- Open hate / insults against other players / teams
Multiple violations as described in 12.1. will result in penalties like shoutbox or game bans.
12.2. Resulting in a penalty point are the following violations:
- §1.7.1 Not entering the result of a match
- §2.4 blocking the keeper / blocking by the keeper (petitioner has burden of proof)
- §2.6 time wasting and unsportsmanlike conduct (petitioner has burden of proof)
- §4.1 Entering a wrong stat of a game (goal scorers, MVPs, cards etc.)
- §4.2 Delay in entering the result of a match (home team)
- §4.3 Delay in confirming the result of a match (away team)
- §7.1 Delay in setting a date/time for a match
- §7.5 Setting the date for a match outside of the designated time without conferring with the league admin
- §16.5 Not entering a HOF match result
12.3. Resulting in a penalty point and a penalty are the following violations:
- §1.3 Using a player without an valid gaming licence (PP and default win for the other team)
- §2.1 Showing up to a match with less than the minimum amount of players (PP and default win for the other team)
- §2.3 Using the any-player (PP and default win for the other team)
- §3.1 Using an uneligible/suspended (because of the card rule) player (PP and default win for the other team)
- §7.4 Not being able to play due to lack of players (PP and default win for the other team) -> IMPORTANT: This is in regards to the 2h time frame
- §9.2 The use of another setting as goalkeeper, when you are the goalkeeper (PP and default win for the other team)
- Not showing up without informing the league admin in time (PP and default win for the other team)
- Account sharing (PP and default win for the other team, possibly more consequences)
12.4. Resulting in a penalty are the following violations:
- Collecting 6 PP (GER1, GER2) 8 PP (GER3, GER4, GER5, INT1, SuperINT1) (1 point deduction in the league table)
- Collecting 10 PP (3 additional points deduction in the league table)
- Collecting 12 PP (admin meeting on additional consequences)
- Adding players to the ProLeague roster that are banned (3 points deduction)
- §1.1 Less than 5 players in the team roster (admin decision)
- §1.5 and 8.3 Cheating / using the 100%-file (ban / suspension)
- §5.4 Breaking the 50% rule between seasons (admin decision)
- §7.3 Breaking the 15 minute rule (default-win for the other team, optionally rematch or draw)
- §16.6 Leaving the HoF-Challenge (ban for the next one)
13.1. In the case of a draw in the knock out stages there will be a penalty shootout.
13.2. You invite your opponents again, both teams set the shooting order of their players and the team that has the first kickoff begins the shootout. The first shooter does his thing and then it's the other team's first shooter's try.
13.3. All players except for the kicker and the goalie need to stand near the center line close to the outer bounds.
13.4. If you have any AI controlled players on your team, make sure that the real players occupy the defense positions so the bots are further in front and one player should take the "any"-player position and use the "offside trap" function so he can keep the AI off the shooter.
13.5. If, after five tries per team, there is still a draw, the teams will proceed to do it with one player each, just like in real soccer penalty shootout. If all the human players of a team, including the keeper, have already tried to score, the team starts anew (like in real soccer). This also means that no-one can shoot twice until all his team mates tried to score.
13.5.1 The shooter starts in the kick off circle and needs to head towards the goal without pausing or turning around. All other field players need to stay out of the way and the keeper can't leave the penalty area.
13.5.2 Should a kicker feel affected by the actions of another player or the AI, he may turn around and restart the run (up to 25m close to the goal, which is halfway of the opponent's half of the pitch).
13.5.3 As soon as the shooter enters the penalty area, he can't leave it again. He has only a single try to score and can't try to score via rebounds.
13.5.4 If the keeper touches the Ball and it doesn't go in, it counts as a failed attempt. Any fouls by either side will make it count against the perpetrator.
13.5.5 The kicker can choose to kick the ball from any distance.
13.6. It is recommended that every team records the game in some way, so you have proof in case of any issues.
14.1. All ProLeague teams participate in the ProLeague Cup.
14.1.1. Cup system in season 11: (Relevant is the league that each team plays is at the start of the new season)
- Prelims: 16 teams from league 3A, 16 teams from league 3B, 10 teams from league 2, 14 from league INT 2
- 1st round: 28 winners of prelims, 5 teams from league 2, 16 teams from league 1, 14 from league INT 1
- 2nd round: 32 winners from round 1
14.2. The first mentioned team is always the hometeam.
14.2.1 In each round of the cup, the games and the home field advantage are re-drawn.
14.3. You have to play 1 game per round. If it ends with an draw you have to play a penalty shootout match. (§13)
14.4. The card rule doesn’t apply in the cup system, except for the rule §3.2: “A red or a yellow-red card does also count for a rematch or penalty shootout match. That also means that no other player, which didn't participate in the game, is allowed to take over the position."
14.5. There is no third place decider.
14.6. In case of any problems please contact the cup admin. (can be found in Navigation -> Cup -> top right, below the countdown)
15.1. Currently not needed in the international ProLeague.
16.1. The general rules of ProLeague apply.
16.2. Fun and mixed teams are not allowed.
16.3. There will be a group stage followed by a knock-out stage, in the knock out stage you have to play one match, the loser is eliminated from the tournament, if a match ends with a draw, you have to play a penalty shootout match.
16.4. There are no card suspension rules.
16.5. The home team has to report the result, a confirmation of the opponent isn't necessary.
16.6. Leaving the HOF-Challenge early will result in a ban for the next HOF-Challenge.
16.7.1. have to create an account on proleague.de, uploading screenhots isn't necessary.
16.7.2. are not allowed to participate to any team, if their own team takes part in the tournament.
16.7.3. not more than 3 guest players are allowed.
16.7.4. you are not allowed to add any guest players after the deadline. (normally 7pm on the day of tournament)
17.1. The general rules of ProLeague apply.
17.2. Fun and mixed teams are not allowed.
17.3. Only players which are registered on the website are allowed to play. A player without valid screenshots (license) is not allowed to play.
17.4. There are no card suspension rules.
17.5. There is no restriction of the number of games per day, week or month.
17.5.1. You can only play twice against the same opponent per week.
17.5.2. Your team may have a maximum of 5 outstanding challenges, before it can be called the next time.
17.5.3. If a match did not take place of different reasons, you have to inform your league admin, directly.
17.6. The home team has to report the result, the away team has to confirm the report.
17.6.1. The home team has to report the result of the match until 1 hour after the match. (for example: the game happened on wednesday 9pm, the home team needs to report it by wednesday 10pm).
17.6.2. The away team has to confirm the result until 12 hours after the match. (Example: Matchday Monday 9pm -> confirm until Tuesday 9am).
17.6.3. If you have trouble with entering a result contact the league admin as soon as possible.
17.6.4. Unintentional or intentional omission of reporting the matchday result, results in a Penalty Point.
17.6.5. During the result entering process you have to rate your opponent and list the guest players.
184.108.40.206. Not more than 3 guest players are allowed. A player without valid screenshots (licence) is not allowed to play.
17.6.6. While entering the result you can rate your opponent. (Good, very good, perfect). The rating you give to your opponent should not be influenced by the result of the match.
17.7. The maximum number of points a team can win or lose is 50.
17.7.1. The amount of points a team wins or loses depends on the rank of both teams.
17.7.2. Example: if you win a match against a team that has a higher ranking, you will get more points than winning against a team with a lower ranking.
For captains, managers and the appointment coordinator.
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